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(1 edit)

This game needs more visual feedback. The effect of colliding with obstacles is only visible if you keep an eye on the energy bar, there is no real visual feedback to indicate if something is harmful or beneficial to the player.
The obstacles also start spawning too soon. I just started a new level, and already hit a randomly spawned obstacle because it was right next to my character. There should be some buffer zone at the start before they start being spawned.
The character's movement is tediously slow. Not at all what I expected with these hyperspace visuals.
And finally, the energy- It just keeps running out, and I have not found a way to refill it. I thought the yellow and green obstacles that looked like batteries might recover it, but they only took away from it.
If some rare pick-up-ables recover it, then the game is just too reliant on luck.

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Thank you for your feedback.

I have indeed just made corrections to the game description, energy is recharged by eating small creatures.

I will take your feedback into account and will soon make small changes to the speed of our character and especially to the live visual effects.

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I was certain that the creatures are "enemies" that would harm me. Especially the ones with the spikes. I had no idea they actually recover the energy. Anyway, thanks for telling me that and for your time.

Okay, now that I learned that, I was able to reach level 7. I got nearly insta-killed after reaching it. The way the speed increases definitely needs some adjustements. Maybe make it so that after level 6 or so the speed no longer increases and it just becomes free mode?